Tsarevna's Tome of Knowledge
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Professions
Disciplines
Disc Info

Animator
Archer
Black Mask
Blade Master
Blade Weaver
Blood Prophet
Bounty Hunter
Commander
Dark Knight
Enchanter
Forge Master
Giant Killer
Gladiator
Huntsman
Knight
Rat Catcher
Rune Caster
Storm Lord
Summoner
Sun Dancer
Traveller
Undead Hunter
Werebear
Wererat
Werewolf
Wyrmslayer

Extinct
Alchemist
Beserker
Duelist
Traveller

Races:

All except Minotaur.

Professions:

Assasin, Bard, Channeler, Confessor, Druid, Fury, Prelate, Priest, Thief, Warlock, Warrior, Wizard.

Carrier:

Knellican the Black, lvl 40 humanoid. Dreadwood (59.5 x 68.4), Forest Incounnu (?), Cursed Woods (32.3 x 75.3).

Trainers:

Dreadwood (59.1 x 68.8), Cursed Woods (31.9 x 74.7), Darouch Reach (69.7 x 72.5), Essing Wilds (34.9 x 65.6), Connach Highlands (?),

Powers:

(0-20) Open Fire Gate: Opens Transportation Portal at any Rune Gate

    Destination depends on starting location.

(Opening fire gate from) Dovaal's Gate (takes you) to Haedon's Stone
Haedon's Stone to Sigil Stone
Sigil Stone to Rings of Kauro
Rings of Kauro to Graven Rock
Graven Rock to Dovaal's Gate

(0-20) Open Water Gate:

Dovaal's Gate to Graven Rock
Graven Rock to Rings of Kauro
Rings of Kauro to Sigil Stone
Sigil Stone Haedon's Stone
Haedon's Stone to Dovaal's Gate

(0-20) Open Earth Gate:

Dovaal's Gate to Rings of Kauro
Rings of Kauro to Haedon's Stone
Haedon's Stone to Graven Rock
Graven Rock to Sigil Stone
Sigil Stone to Dovaal's Gate

(0-20) Open Air Gate:

Dovaal's Gate to Sigil Stone
Sigil Stone to Graven Rock
Graven Rock to Haedon's Stone
Haedon's Stone to Rings of Kauro
Rings of Kauro to Dovaal's Gate

Notes:

    Method #1 of Travell: Train 5 points of any ONE of the gates, then bounce from place to place, waiting 20 seconds at each gate for the re-cast timer.

    Method #2: Train 5 points of EACH of the 4 gates, then use the gate info written above to find the destination.

    Method #3: Train 20 points into either ONE of the 4 gates, and have all gates open at once. This can be very confusing, unless you memorize the colors of the portals.

    Training less than 5 points into any of the gates will result in cast failure.

    Target any Runegate before activating the spell. Each cast uses approx. 50 stamina.